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“4th Dimension Outbreak the Game”

Media:
Autodesk Maya, Photoshop, Unity 2.x

 

Description:

I worked in a group of five people to created a 3D VR survival game. The creation of most of the important buildings such as the hospital and items such as toilet paper were from Maya. Some textures were found online and  most of them were  created in Photoshop.

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This story is about the main character waking up from an apocalypse. The air outside from the city was really tainted and the character has to replenish items in his bunker to survive. The character has a certain amount of time to go up into the city and search through different buildings to collect important items to survive.

 

All credits goes to the owners who created most of the assets that was not shown in this page.
 

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